A ton of updates since I made the last list, so just briefly:
- Long range scanner now shows terrain (instead of a spectrograph)
- New maps
- Support for beams - currently used for construction and hacking, but will unlock laser weapons as well
- Entering water while hot makes steam (which affects visibility)
- Bullets ricochet
- About 10 techs implemented
- Environmental fuel tanks are no longer bolted to the ground, and they love to explode, which leads to fun times
- Dynamic music is now more conservative about switching to a high-adrenaline track (the tone of the game is more calm and strategic as a result)
We're approaching a playable demo (probably next month), so I'll be grateful for extra playtesting.