ROVA · published
Hey all - Tom here!
Steam Next Fest has come to end, and with it came your always appreciated feedback.
We've taken that on board, which has resulted in this update :D !
Before delving deeper, I ought to mention we revealed ROVA's Early Access release date trailer as part of 'Clemmy's Best Indie Games Spring Showcase 2026' ! You can check out the Release Date Trailer, here:
We're working hard towards the Early Access release, which if I'm being totally honest.. is a terrifying thought (although very exciting) !
So what's new in this update?
Without delving into details about every small bug, there were a few main issues we sought address in this update.
Many of you noted that the Living Quarters building was too small to navigate.
I massively agree - it was cramped, the camera got caught and it was generally just a struggle.
Although I maintain it was a very pretty building inside ;)
We tried a few different approaches, eventually settling on a complete redesign. Introducing: The Living Pods
These are larger, modular pods designed to be easily expanded. New colonists join the colony? No problem, add a pod. You get the idea,
We tried to maintain the core features of the original building, whilst creating somewhere far easier to navigate. There is plenty of space to drive around, as well as extra room for colonists to move past you.
You'll also notice the camera is much closer to the ROVA whilst inside buildings now. I've also made turning much tighter, so that interior driving is smooth and feels good. Let me know what you think!
This leads on nicely to another change - Colonist AI improvements.
Colonists had a habit of getting stuck on each other, which kind of looked like they were having a little kiss.