EARLY ACCESS RELEASE

major update

BULLET CHAIN - Vessels · published · build 25489060

Act 2

(If you just want to play Act 2, when you create a new save file you will have the option to skip Act 1)

- New Stage

- New Boss (+ a new Card for defeating her)

- 30 more new Cards, with a new shopkeeper

- 5 new weapons (+2 new buffing weapons) (+1 Boss weapon)

- 4 new enemies (+1 new enemy modifier card, think "King Of Skulls" style)

- New Sanctum areas (includes future entrance to Secret boss)

- Additional Style ranks

Act 1

- Some minor tonal changes to dialogue

- Reworked tutorial

- Moved Secret Boss Entrance, replaced old entrance with a painting

- Changed unlock requirements for the Secret Boss to just be killing the Act 1 Boss

Gameplay

- Style loss on damage taken has been increased from 1.0x to 2.5x

- Enemy spawning is now much faster

- Enemy spawn buffers for almost all medium enemies (apart from the Priest) have been removed (this means an enemy of a given type can spawn right after another enemy of the same type has died)

- Added separate currency types for each Act

- Increased crit chance per pump of the revolver

- Lifesteal is now capped based on enemy health

- Buffed Burning Heart, now that its combo with Lifesteal is weaker

- You can now gain style by nearly getting hit by something

- Buffed Revenge to 17 seconds, up from 10

- Slightly buffed Jitterbug (still weaker compared to release state)

- Buffed Genesis, heal reduction as been reduced (80% > 65%)

Visuals

- The game now has much stronger visual outlines

- Most of the surfaces in the game now have dynamic normal (including some of the weapons)

- Additional post processing (e.g. a Vignette)

- Added additional vfx when you grab something

- Added an Exit Sign to the exit portal (I actually made the visuals for the Exit Signs like 3 years ago (?), but I took them out because of some shader issue I think)

- Changes to some medium enemy's animations

- Player is now pulled correctly into the exit portal, instead of towards its center point

- Added drop animations for various weapons

- Added much more intense low health effects

- Added a visual line between an enemy and the enemy they are buffing

Audio

- Added a low pass filter when your health gets low

- Changed the save file creation sound

UI

- Added flavour text to some cards

- Added a screen border effect for some buffs

- Enemies now have healthbars with differing colours depending on type

- Removed the card purchase menu, replaced with in world shopkeeprs

- The Cardholder no longer appears in enemy card rounds

- Changes to the background effects in the Card Selection menu

- Acts now have subtitles that are displayed on the Main Menu

- Added a Credits menu, includes some music attributions

- Added a central ammo reticle

Misc.

- Added ??? (unlocked upon beating the Boss)

- Added some environmental flavour text to the Sanctum

- Performance improvements to both physics and rendering in the Sanctum

Bug Fixes

- Fixed multiple bugs with recursive healing -> damage -> healing etc. etc.

- Fixed bug with some enemies not being hit by attacks if too many enemies are hit by the same damage instance at once

- Fixed bug where you could grab the Priest's buff after they've already been killed

- Fixed bug where, occasionally, loading into a Boss level would not set Boss stuff active (arena, cutscene, etc.)

- Fixed bug where player would maintain some momentum while inside the stage exit portal

- Fixed certain effects not returning themselves on stage switch

- Fixed some issues with blood masking

- Lots of other small bug fixes that I forgot to write down mb

(Some of the minor improvements were added on accident to the Demo in the middle of Act 2 development when some of the bigger post demo changes were shipped)

EARLY ACCESS RELEASE · BULLET CHAIN - Vessels patch notes · SteamPeaks