Gravity Force is here!

major update

Gravity Force · published

What a ride!


Gravity Force made it from The first Prototype (back then in UNITY) nearly to a game ready to release.
Then Greedy John did his infamous stunt and ruined a whole community. May water run down his sleeves every time he washes his hands.

How ever - now we are here. Gravity Force has been re-implemented line by line, this time in Unreal Engine.
We are at Version 1.0.
Have fun!

  • Added a switch to choose between perspective, orthographic and "immersive" game mode
  • Added a "tip of the day" section to the main menu where (hopefully) useful tips are displayed
  • Added the "Mineshaft" level "Entropy". Now Entropynium is in the game...
  • Added rotating signal lights to the homebase to make it a bit more distinguishable from the landing platform
  • Added some missing localization data
  • Added a white frame around checkboxes in the settings dialogue to increase visibility
  • Re-aranged some elements in the settings dialogue
  • Tweaked the magnets in some "Asteroids" levels to make landing a bit less challenging
  • Tweaked the magnets in the level "Anomaly" to be a bit stronger. Just for fun
  • Moved the "send feedback" button to the main menu. You can still use the F8-key if you want to.
  • Finally fixed a bug in the settings dialogue that prevented newly bound input keys to be displayed without restart
  • Fixed a bug that (in some cases) caused game crashes.
  • Remove a bunch of unused Tick()-function calls and event hooks, which contributes to performance optimization
  • Removed the "delete" button from the leaderboards, as it was kind of buggy. Will come back when fixed
  • Temporarily removed some not yet fully working stuff (spiderwebs, ...) for upcoming updates
  • Spent a lot of time (and I mean **a lot**) trying to fix the downloading of ghosts. Still with underwhelming success.
  • Slightly adjusted the camera offset to not make the camera clip into the cave walls when in immersive mode
  • Swapped the order of the difficulty selector at startup
  • Updated the Steam screenshots to only show content that really is part of the final game