Major: walls and objects could be built on top of campers, trapping them for good. Anyone buried is now put back on their feet.
Major: the grocery closed in silence when the power grid overloaded. The alert now names the cause.
Major: trash could land out of reach and stay there forever.
Minor: campers kept walking a route a new wall had closed.
Minor: alerts faded away during pause, and faded faster at high speed.
Minor: clicks on alerts went nowhere. A toast closed instead of staying open, and an alert row in the Management window did nothing.
Minor: wrong text. The computerized desk showed a raw text key, the object panel repeated the same warning twice, and a few spellings were off.
Minor: Ctrl + wheel zoomed the wrong way.
Minor: doors could be placed where they lead nowhere, in a building corner, at a wall junction, facing another door, or over a wall meter. A door now needs both sides open and a bare wall tile.
NEW FEATURES
An alert covering several objects now tours them. Click again for the next one, and back to the first at the end.
Clicking an alert in the Management window closes it, jumps to the first problem and leaves a thread to follow.
Bug reports (Ctrl+B) now record the graphics card.
UI DESIGN
A fourth interface size. At first launch the default follows the screen height.
Edge scrolling is back at the bottom of the screen. The bar sits on the edge, the dead band is 2 px.
The "!" badge now explains itself on the object panel.
Rendering pass: benches line up outdoors, tent doors face their path, corner shelves sit flat against the wall, staff sit the right way round in armchairs and stand straight behind their counter.
KNOWN ISSUES
One setup reports rendering stalls that no other machine shows. Probes are in, and reports now carry the graphics card.
Three different numbers are called "stars" across the banner, the dashboard and the ranking panel. Under review.