HAECHE_Ism · published
The campaign now unfolds as a diagrammed blueprint leading all the way to the boss. You will push through a total of 22 rooms, choosing your path at each branch.
New combat zones added
Most rooms are chosen at random from several candidates
Each room carries its own environmental rule. Adapt your tactics on the fly.
Below is the list of Zone Traits appearing in Chapter 1 of Campaign mode.
Trait
Effect
Cold
At the end of the turn, entities that did not move take damage
Draft
All entities gain movement power
Hyperoxia
Gain AP when you defeat an entity
Heat
All damage is increased by 50%
Some rooms apply two traits at once.
Free first move indicator — a Move icon now appears above allies that have not moved yet
Combat animations play faster in later turns
Dialogue skip — one click completes the current line and advances to the next
Instant unit info — hover over a unit to see its name and HP right away
Ally HP bars are now green
Other UI design improvements
Adjusted the balance of some Plug-Ins
Some elites gained HP, with attack power and range reduced
Bajole's Vanity kill bonus: +3 → +4
Infected Dr. Kang rarely used his area-of-effect attacks
Kill credit was recorded incorrectly for units killed by environmental damage
Combat rewards could pile up on a single character or come up empty
Thank you for playing. Feedback is always welcome! 🐦
Respectfully submitted,
MINSUHONG
Junior Agent, Central Directorate for Public Order