Hello, soldiers!
Some updates bring new Outfits, rewards, and events. Others change the way every battle feels. 1.4.2 does both.
We have reworked a number of core combat and shooting mechanics: adjusted operator HP pools, recoil and weapon behavior, engagement ranges, and other parameters, and as well as adding an FOV setting.
KSK operators have received new Legendary Outfits, while new weapons from the Galil ACE family have been added to the game. A new Battle Pass and Clan Pass, Ranked and Clan Seasons have also begun, and the KSK collection has received a rebalance.
Let's go through everything in order.
Core combat mechanics have received a major update: operator HP pools, shooting, recoil, aiming, and engagement ranges have been adjusted. An FOV (field of view) setting has also been added.
Added the Urban Legend Battle Pass. The main reward is the Landsknecht Legendary Outfits for KSK operators.
The new Fall Fever Ranked Season has begun. This time, Hacking mode will host Ranked Battles.
Clan Season 12 has begun.
The Reward Log has been updated: the new main reward is the Amphibia Epic Outfit for Assault Corsair.
Update 1.4.2 introduces new temporary events with additional bonuses. They will run for limited periods, and we will announce their start separately on social media.
During the event, completing Daily Clan Objectives grants double rewards:
Double Clan Pass XP.
Double Clan Credits.
Double Clan Rating Points.
The bonus does not apply to infinite Clan Objectives.
During the event, operators can be upgraded at a 25% discount. The discount applies to:
Purchasing operator upgrades.
Purchasing additional presets for an operator.
Purchasing operator XP with Fragments or Coins.
The discount is only active during the event and does not stack with other discounts.
Nico Veslo's biography has been added to the game. We restored it together with you on social media.
The community chose from several versions of the operator's past, and now the story shaped by your votes has become part of Caliber.
Thank you to everyone who took part and helped crack the Veslo case!
Added new Clan Rating icons.
Clan Wars and Clan Pass tabs: fixed incorrect border display.
Fixed the alignment of the cost in Credits on the button for increasing clan capacity.
Clan Wars: adjusted line spacing in the UI.
Clan profile: fixed the Reputation and Total Rating labels being swapped.
Fixed an issue where not all Credits spent were counted toward seasonal objectives.
Fixed the display of technical symbols in clan chat.
Fixed several issues that could cause Weapon Objective completion conditions to be tracked incorrectly.
The Weapon Objectives list can now be scrolled by holding the left mouse button.
Fixed an issue where a Weapon Objective was not counted if the battle ended in surrender.
Adjusted the placement of rewards on the Battle Pass track.
A Place in the Sun emblem: fixed an issue where it could not be found via search.
Fixed an issue where the window was displayed incorrectly when containers were opened one by one in succession.
Fixed an issue where a Camo selected for preview could reset itself.
Weapon Container: fixed an issue where the line showing information about the guaranteed secondary weapon could disappear.
Fixed an issue where Containers could grant compensation instead of content missing from the player's collection.
Fixed an issue where a drone that was picked up and redeployed could stop responding to commands.
Fixed an issue where the Incendiary Ammo Field Bonus could incorrectly replenish ammo for Bastion (RAID) and Tibet (Arystan) when using identical primary and secondary weapons.
Fixed an issue where smoke did not obstruct vision if the player entered aiming mode before the smoke screen fully deployed.
Fixed an issue where an operator could move at an incorrect speed while incapacitated if they entered this state while sprinting.
Fixed an issue where the increased revival time did not apply to targets incapacitated by Kurt while Lure was active, or by Sokol while Bullet Rain was active with upgrade #15-3.
Percentage-based Bleeding maximum damage is now capped at 50 HP per tick.
Hidden Movement skill: fixed icon flickering.
Fixed incorrect eye visuals for SAS operator collection.
To the Max skill: fixed an issue where the skill incorrectly increased the duration of additional effects.
Enhanced Stimulants skill: fixed an issue where using the Stimulant reserve granted full immunity to Bleeding.
HP display adjusted: values above 0 but below 1 are now rounded to 1 HP in the UI.
Fixed incorrect display of Starkaðr and Víðarr call signs in the English version of the battle and post-battle statistics.
M95 piercing shot: fixed an issue where the effect could fail to trigger with the upgrade equipped or, conversely, trigger without it.
Fixed incorrect display of some sight icons.
Fixed the sight position on the G36A1.
Removed the word "Magazine" from weapon module names where it was displayed incorrectly.
Fixed incorrect display of the Legendary Mk 18 muzzle flash.
Volk, Vympel
Simargl Mythic Outfit:
Fixed an issue where glare on the red dot sight could obscure the reticle at certain viewing angles.
Fixed incorrect positioning of Volk's arm when using the ARX160.
Almaz, Vympel
Aegis ability: fixed an issue where the Shielded effect ended when Stamina was fully depleted.
Travnik, Alpha
Field Dressing ability: increased ally healing from 15 to 20 HP and self-healing from 4 to 10 HP.
Komar, SSO
Standard primary weapon: fixed incorrect aiming dot position.
Plut, 22 SpN
Sabotage ability: fixed an issue where destroying the ability's decoy without upgrade #14-3 could incorrectly grant the Curtain medal, even though no smoke screen was created.
Prorok, GROM
Upgrade #4-2: fixed an issue where special gear damage decreased from 13 to 12 instead of increasing. It now correctly increases to 14.
Corsair, SEAL
Fixed an issue where some sights could intersect the weapon's tactical module.
Sly, CST
Impersonation ability: HP gained when copying an enemy's health is now capped at Sly's maximum HP. If the target has more HP, Sly is only healed up to her maximum.
Bastion, RAID
Movement speed stats: fixed displayed values. Walking speed is now shown as 3.3 instead of 3, and Sprint speed as 4.4 instead of 4.
Aphela, Nesher
Risk ability with upgrade #5-1: while the ability is active, weapon spread is additionally increased by 15%, and movement speed is reduced by 40%.
Shersheret, Nesher
Chain ability: fixed an issue where HP restoration for Shersheret and her ally continued after SP was fully depleted.
Faro, EZAPAC
Muleta ability: fixed an issue where the signal flare could inflict the Burning effect on incapacitated enemies.
Miguel, EZAPAC
Injection pistol special gear with upgrade #15-3: fixed an issue where an ally with a maximum HP of 120 could only be healed up to 117 HP.
Upgrade #15-1: description expanded—it now states how much revival time is increased and clarifies the operator state in which the effect triggers.
Zubr, SSO RB
Foxhole ability with upgrade #14-2: fixed an issue where restoring 30 HP while the ability was active triggered repeatedly instead of only once.
Freyr, AMF
Standard primary weapon: reduced the collimator sight's dot size in the standard Outfit.
Cánglóng, Jiaolong
Standard primary weapon: special trait description updated—it now states that shots through cover deal 25% less damage.
Açaí,BOPE
Pneumatic Ampoule Launcher special gear:
Now it fires in full-auto mode; rate of fire increased from 2.5 to 3 shots per second.
Base healing increased from 6 to 8 HP; additional healing from upgrade #10-2 increased from 2 to 4 HP.
Standard primary weapon: description updated—it now states the number of pellets required to inflict the Bleeding effect.
Saif, PÖH
Fixed an issue where incendiary rounds received from Fortress's (CST) special gear or the Incendiary Ammo Field Bonus did not inflict the Burning effect when firing slug ammunition from the Akdal MKA 1919.
Aslan, PÖH
Upgrade #6-1: description now lists all the effects the operator becomes immune to when their HP is below 50: Crippled, Trapped, and Stiff.
Milkor MGL special gear: fixed incorrect damage values on the damage falloff chart when upgrades that increase special gear damage are equipped.
Faust, SEK
Blitz ability with upgrade #15-2: fixed drone invisibility behavior—drones now correctly lose Faust as a target.
Blitz ability: fixed an issue where movement speed reduction modifiers decreased Sprint speed while the ability was active.
Eisen, SEK
Upgrade #15-3 for Taser special gear: additional damage after 5 shocks reduced from 60 to 40 HP.
Fixed an issue where Sprint speed with the secondary weapon was higher than with the primary weapon.
Carapace ability: fixed an issue where the Shielded effect continued after receiving an effect that prevents healing and the use of shields.
Kaiser, SEK
Spray Bottle special gear: fixed an issue where healing allies did not work if they were standing on certain environment objects, such as vehicles or metal structures.
Schuss, SEK
GL06 special gear: description updated—it now states that after 7 seconds of continuous exposure to the area of effect, the target receives the Stunned effect.
PvP version
Showdown mode: fixed an issue where the battle could end with an error.
PvE version
Point Sweep mode: fixed an issue where the timer continued counting down after all marked bombs were defused, causing the team to lose.
PvP version
Team Deathmatch mode: fixed an issue where an operator could get inside some crates.
PvE version
Point Sweep and Special Operation modes: fixed an issue where bots could remain stuck in the air while deploying from the helicopter. Also fixed incorrect sound playback for the Accordion Emote in certain areas of the map.
Point Sweep and Special Operation modes, Dam map: fixed an issue where the corresponding voice line did not play when addressing an allied bot.