[Demo Update] v0.2.4 Patch Notes - Balance Adjustments and Bug Fixes

Emoji Squad · published

Some players have reported that the game is a bit too difficult...

Indeed, it's my oversight.

Now you can pass through the first area more easily.

Chapter 1 "Bone Wasteland" — Smoother Difficulty Curve

  • 🦅 Vulture: ATK 8→5, SPD 4.5→3.5, Range 45→30, HP 40→35

  • 📉 Monster scaling reduced: per-node HP+3→+2, ATK+0.4→+0.25, DEF+0.15→+0.1

  • 🎯 Monster count caps: node 3-4 max 2, node 5-6 max 3, node 7+ max 4

  • 🔀 Progressive monster pool: early nodes spawn only weak enemies, stronger ones introduced gradually

  • ⛔ No elite encounters in the first 8 nodes

Chapter 2 "Beast Jungle"

  • 🐯 Tiger/Leopard (high-DPS assassins) delayed to node 9+

  • 🛡️ Node 6-8 introduces heavy tanks (Croc/Bison/Elephant/Mammoth/Rhino) as a buffer

Chapter 3 "Deep Sea Maze"

  • 🐟 Early nodes spawn only small sea creatures (Jellyfish/Fish/Shrimp/Tropical Fish)

  • 🐙 Powerful monsters (Octopus/Lobster/Turtle/Whale) delayed to node 6+

Chapter 4 "Dark Dungeon"

  • 👻 Shadow/Lizard (high-DPS) delayed to node 6+

  • 🦇 Early nodes use low-threat monsters (Vampire/Ant/Beetle)

Bug Fixes

  • 🐸 Frog: Fixed poison stack count (1/1/2/2/3 → 2/2/3/3/4, now matches skill description)

  • 🥸 Disguise: Fixed effect multiplier (0%~40% → 10%~50%, now matches skill description)

  • 🥸 Disguise: Fixed awakened stat steal (20% → 30%, now matches skill description)

  • 🦇 Bat (dive units) can no longer attack mid-dive

  • 🏪 Shop now checks bench capacity before purchasing units