Update 1.0.12 - Host Migration, Province Transfers & Scenario Search

States of Power · published

New

  • Host migration - if a player-hosted game's host drops, another player takes over hosting and the game keeps running instead of ending.

  • Province transfers - hand your provinces over to another country from the diplomacy menu, picking them off the map. AI also returns occupied ally cores now.

  • Diplomacy map mode - the map is colored by the selected country's relations.

  • Scenario search - search published scenarios by name in the browser.

  • African Union - new formable on both scenarios.

  • Ctrl + click builds 5 building levels at once, and saves show their game version.

Balance

  • Official server games now run 12 in-game years instead of 10.

  • More conquests are needed to reach max aggressiveness, and allies react less to your expansion.

  • Each existing alliance adds -3 points instead of -2 against joining another, so giant blocks are harder to form.

  • AI Naval invasions wait for morale before retrying, making landings far more successful.

  • Alliances from scenario events get a relations boost, so they no longer break months later.

Fixes

  • Fixed a desync from an undefined property sent over the network.

  • Fixed disengaged units regaining morale while still fighting another battle.

  • Custom puppets get core provinces, and the AI no longer builds only planes when low on manpower.

  • Fixed Ctrl and Shift getting stuck held after alt-tabbing.

  • Fixed the host not seeing the country selection countdown, and scenario update icons not showing up when player made scenarios get updated.

  • Fixed a few broken provinces and a wrong province name on the world map.

  • Scenario editor: country limit raised to 3000 so the every province is a country map could be uploaded, text matches the in-game font, long event choice titles no longer overflow in translations.

Update 1.0.12 - Host Migration, Province Transfers & Scenario Search · States of Power patch notes · SteamPeaks