Update 1.0.13 - Country Locking, Early Peace Costs & Multiplayer Speed

States of Power · published · build 25106590

New

  • Country locking - any multiplayer game can lock players to the country they picked, not just official servers. Host option, on by default. Leaving holds your country for a few minutes; losing it for good means a 10 minute wait, with spectating open meanwhile.
  • Hosting a game now defaults to public.
  • Scenario long descriptions raised to 500 characters.

Balance

  • Offering peace in a war that just started adds devastation, fading away over the first half year of the war.
  • Non-core provinces contribute 10% of their recruitable population instead of 5%, and the top three mobilisation steps gather manpower faster.
  • Speeds 4 and 5 are slower in every multiplayer game, not just official servers.

Fixes

  • Sending volunteers to allies is now possible.
  • Lifting an embargo now reaches puppets on both sides, and forming an alliance lifts the embargo between the two countries.
  • Chat no longer swallows clicks on the army assignment buttons, and clicking the chat bar focuses it.
  • Picking spectate in a running game moves you into it instead of leaving you on the selection screen.
  • A country held for the player who took it after you can no longer be pulled back from them.