b · published
Note: storage space requirement is now 210 MB !
fixes:
let horizon not have a hole at large distances
when pressing "p" to land and nothing to land on, leave landing mode (repeating pressing "p" thus attempts to land again)
make the low precision ground collider not landable
landing from high altitude make camera not stutter, the fix might make itself observable by a slightly different camera dynamic, probably mostly at low frame rates
features:
weather cell creation is spread over frames now. This helps framerate be higher on landscape generation -- initially it is low -- but generation takes longer to complete
look into landing direction
non-assignable letter "u" to b at the starting position again
non-assignable letter "m" to attempt to land on a moon beyond where the sun rises
non-assignable letter "k" to toggle moon collider
audio now derived from high-resolution sources
known issues:
sky appears to not cover landscapes ~ > 10 edge/2 length when at their corners/edges
moon not lit by sun
new 3rd party assets:
Shockwave-Sound: Active (Set of 4 music loops), Invoice Nr.: 215647; Forgive Forget (Full track), Our World (Full track), Invoice Nr.: 215650;
new 3rd party libraries, from Unity Asset Store:
Realistic Star
Sun Surface Shader
Dynamic Starry Sky
Note: update #3 version is now available from the branch selection on the BETAS tab of the game properties