Heroes of Dire · published
Many new things patched in today, with every feature coming directly from player suggestions -- Thanks for the fantastic feedback! More to come in a few days.
- PvP: Attacking team count must match enemy squad count (See forums)
- Spellbooks and other off-hand weapons damage increased
- Keybind for "The Market" (M)
- Keybind for "Find Players" (L)
- Mouse wheel zoom in battle
- Guild recruits cannot harvest resources in the guild hall
- Hardcore fighter item theft only if enemy also has a hardcore
- Hardcore fighter item condition damage increased from death
- Daily Dungeon Master prizes! (See in-game mail for details)
- Keybindings Settings Menu
- Squads can destroy resources in enemy Guild Halls!
- Location rumors for rare resource types (including Guild owners)
- Holy Spellbooks heal, using the Magic stat
- New movement path visuals
- 4 new battle songs, new login screen song, and battle lost song
- Fixed: Friends & online players list display correctly in chat
- Fixed: Keybind for "Move Backward" in battle
- Fixed: Transmute Fighter potion doesn't display correctly
- Fixed: Guild Hall attackers need equal squads to match guards
- Fixed: Moving cancels squad's current action (Searching, Guarding, etc)
- Fixed: Huppo art is defaulting to humans
- Fixed: Account Bound fighter tag not displaying
- Fixed: PvP quest wins displayed on battle report
- Fixed: Huppo fighter class type display correctly
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- KNOWN ISSUES
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- The user interface can be clunky and confusing (in development)
- There is no in-game world map yet (in development)
- Huppo fighters use human sound effects
- Player Heroes start at Initiate (R1). Should be Apprentice (R2)