ALIGNMENT Demo UpdateLog 0.1.8.3821

ALIGNMENT : An Engineering Odyssey · published

UpdateLog 0.1.8.3821 2026.08.08

Vehicles

  • Tesla is now the default vehicle on the Plains Map, with dedicated textures, audio, and reverse cues.
  • Improved AE86 driving feel and audio.
  • Expanded vehicle lighting: clearance lamps, high/low beams, and outline lights; upgraded Tesla lighting presentation.
  • Press R to reset to a nearby road station and align to the current lane.

Bridge Editing

  • Bridges can now be deleted, and bridge length can be adjusted directly.
  • Skewed bridge editing is supported; guardrails and slopes update with the skew.
  • Added abutment display; bridge angle is now a slider with Tips.
  • Improved span layout / standard-span logic and fixed bridge–tunnel overlap issues.

Slopes & Roads

  • Road editing is now bound to design-code tips — key parameters and constraints are shown as you edit.
  • Manual slopes support segmented editing — adjust type and parameters per segment.
  • Added ditch control; slope generation is more stable and faster.
  • Separated-road end elements can be dragged with cascading updates.
  • Deleting elements that require a forced commit now asks for confirmation.
  • Added reverse-extension interaction; extension controls are also available outside edit mode.
  • Added construction smoke feedback when committing roads.

Visuals & Audio

  • Added shoulder transition art for smoother road-edge blending.
  • Added water presentation (sea / lake).
  • Improved near/far terrain material switching, road skirt, and nose-end materials.
  • Updated route / slope / bridge icons and selected UI fonts.
  • Added more road-creation and construction sound effects.

UX & Performance

  • Main menu supports scaling; save list and level-loading UI layouts improved.
  • Segmented subgrade updates: editing mid-alignment no longer refreshes unaffected segments.
  • Faster slope and terrain generation for smoother editing.
  • Upgraded to Unreal Engine 5.8 with updated DLSS; default frame cap set to 90.

Bug Fixes

  • Fixed multiple stability issues with at-grade junctions, ramp drawing, and separated-road deletion.
  • Fixed terrain errors after skirt, slope, tunnel, and junction edits.
  • Fixed bridge length dragging that could not reach road endpoints.
  • Fixed vehicle reset and separated-road cross-section display issues.
  • Fixed various editing and material-reference problems.
  • Fixed ramp marking, road surface bump, and natural-slope flattening issues.
  • Fixed FMOD not shutting down correctly when quitting the game.