Anomaly Corp. Playtest · published
All-around patch which includes a revamp of office, improvements to garage, creation (but not implementation) of the new warehouse level, and subtitles which show up when entering a level
- Changed Amal's mesh
- Amal's spotlight changes color depending on alertness - blue for idle, yellow for investigating, red for agressive
- Added footsteps for Amal (which don't line up with the animation - they are a placeholder and will be changed)
- Added animations to Amal (some of which never play during normal gameplay)
- Added several different paint colors to the cars in Garage
- Added some pipes to Garage
- Added subtitles which play on entering a new level (Half-life style)
- Changed some of the post-process
- Added a car with alarm playing (audio missing) in garage to teach players how Amal's hearing mechanics work
- Fixed a bug where Gary would stop chasing the player after a few seconds, regardless of whether or not he could still see them
- Changed several entity spawns (namely, Amal's in Warehouse) to spawn the entity at begin play and teleport them to the player on overlap
- Fixed a bug where the player's walk speed was higher than it should be on begin play
Known issues:
- Station is unbeatable since the gate to section three cannot be opened
- Anarie will not teleport away from the player after 15 seconds like intended
- Performance can be low in some levels (especially Warehouse)
- Audio is missing in many parts of the game (I'm working on it)