Broadside Bash · published
This update focuses on fixing ship controls, cannon fire, projectile visibility, and environmental destruction synchronization in multiplayer matches.
Fixed an issue that prevented non-host players from controlling ships.
Fixed delayed, reverted, or invalid destruction effects caused by cannon fire from non-host players.
Fixed cases where destruction was visible but the corresponding cannonball was missing.
Standardized network identifiers for cannons, ship wheels, and other interactive stations to prevent host/client mismatches.
Corrected projectile and destruction authority: cannonballs can still appear immediately for responsive feedback, while collision and destruction results are confirmed and synchronized by the host.
Improved the reliability and ordering of cannon-fire events to reduce latency and state conflicts under load.
Improved overall multiplayer network stability.