Far Away Kingdom · published
Far Away Kingdom – Demo Build 0.2.1 Patch Notes
Added language selection support (English/Spanish).
Fixed multiple issues related to particles and rendering layers.
Fixed several sound effects and music-related bugs.
Updated and improved the game's intro sequence.
Enabled additional visual effects during the Chapter 1 final battle.
Increased dash cooldown from 1.0s to 1.5s to improve balance for the new playable character.
Added support for running the game in windowed mode.
Ultra-wide resolutions are now locked during testing.
Fixed various graphical issues involving sprite layering.
Reworked the saw behavior in Stage 1-3: if both saws collide, they will now automatically reverse direction and resume their movement pattern.
Walls now block enemy projectiles, allowing players to use environmental cover strategically.
The intro sequence is now shown only once per game session.
Bosses now complete their current attack before transitioning to a new phase.
Reworked the key progression flow. The pause menu now accurately displays which key has been collected in each level.
Implemented the new chapter-based key system.
Implemented bullet object pooling to improve overall game performance and stability.