Far Away Kingdom – Demo Build 0.2.1 Patch Notes

Far Away Kingdom · published

Far Away Kingdom – Demo Build 0.2.1 Patch Notes

  • Added language selection support (English/Spanish).

  • Fixed multiple issues related to particles and rendering layers.

  • Fixed several sound effects and music-related bugs.

  • Updated and improved the game's intro sequence.

  • Enabled additional visual effects during the Chapter 1 final battle.

  • Increased dash cooldown from 1.0s to 1.5s to improve balance for the new playable character.

  • Added support for running the game in windowed mode.

  • Ultra-wide resolutions are now locked during testing.

  • Fixed various graphical issues involving sprite layering.

  • Reworked the saw behavior in Stage 1-3: if both saws collide, they will now automatically reverse direction and resume their movement pattern.

  • Walls now block enemy projectiles, allowing players to use environmental cover strategically.

  • The intro sequence is now shown only once per game session.

  • Bosses now complete their current attack before transitioning to a new phase.

  • Reworked the key progression flow. The pause menu now accurately displays which key has been collected in each level.

  • Implemented the new chapter-based key system.

  • Implemented bullet object pooling to improve overall game performance and stability.

Far Away Kingdom – Demo Build 0.2.1 Patch Notes · Far Away Kingdom patch notes · SteamPeaks