Echoes of Aromia Playtest · published
Bug fixes based on playtester feedback has continued, once again, thank you all so so much for your continued playtesting. It looks like we hit over 150 signed up playtesters!
- Fixed the character blinking that happened on some animations in cutscenes.
- Fixed one of the ranger skills giving 20 luck for some reason.
- You can no longer keep doing the forger dialogue with the stablekeeper after you've dealt with him.
- Fixed throwing bear traps at units that were bigger than 1x1
- Fixed taunted units not respecting the taunt by just using AOE instead (Now their AOE needs to hit you as well, at the very least.)
- Main braver sewers: Enemies by the end of the caves no longer respawn, (I'm aware there's still a bug present if you try to talk to them again, this one's being weird to fix)
- Fixed the trapdoor from the sewers up into zid's bar taking you into the void.
- Fixed the game softlocking when combat ended while the player character was dead.
- Some of you said the bruiser in the tutorial was not doing enough damage. So he hurts more now.
- Boss health bars now also animate the damage preview!
- Healing items now have a tooltip when hovering allies, and will show how much health you'll recover
- Alchemy recipes are now learned the moment they enter your inventory.
- Big improvements to the initial scene, the hallway has received a makeover, and the whole scene has new, more dramatic lighting. The dialogue in the scene with the slaves has also been changed to have more dialogue options, as well as some sound effects have been added.
- The first relic has been added to the game: Ratking's knot. You can find this by defeating the rat king in the sewers.
- The forger quest is now completely finishable, and both forger quests now grant XP.
- You can actually lockpick the door in the initial scene now.
Thank you all so much for playtesting!