Echoes of Aromia Playtest · published
Hello everyone! This is going to be a pretty big update.
Big changes:
- The east side of Braver hook is under renovation, as new stores are going to be added.
- The first store is the tannery, where you can get leather armor and bows. The inside is unfinished, but the store works.
- There's a bunch of empty space where the two new stores will be added later this week.
- New quest: THOSE WHO SAT DOWN. this is the final quest added to the playtest, it can be started by tricking the raiders in the toll in southern forest to join their group. It's nearly finished, but may have some bugs.
- added the option for pixel portraits. Currently, only Violet has a variant.
- Added a sepperator to distinguish side quests and main quests, as per popular demand.
Small changes:
- Fixed companions going into your room at the inn.
- Simplified the sequence when entering that room, just going to have to accept game logic here.
- Added better lighting and remade the room at the inn.
- Added randomize button for character appearance in the character creator.
- Skilltree now has a confirm button.
- Skillpoint adjustments for the companions, Aliziel is now no longer an invulnerable god, but still tanky.
- Fixed being able to talk to the southern wilderness toll raiders before getting stopped for the toll.
- Fixed call of the wild spawning your summon in from beyond the level colliders.
- Fixed combats with a small area not letting you pan the camera properly.
- Fixed a situation where you'd be stuck after loading.
- Added a tutorial for the first time your party Halts a unit.
- Made the shop item comparisons better.
- color coded the required skill level in the quest log
- fixed quest objectives sometimes going lower than the UI edge
- gave gold in inventory a different color
- character UI now properly displays EXP and how much you need to level up still
- Gave a few fights EXP rewards
- Re-did the drug den fight AGAIN, Removed the table blocking the hallway and made a second hallway, so now you can kite Nhuzud around the donut.
- Gave Roven and Addan more health because they kept dying too easily.
- Violet's brick has been added to the game!
- The skilltrees have been re-done, the +2 stat is either no longer the first node you need to take, or you can go around it, so getting your first ability happens at level 2, not 3 anymore.
- The warrior has 4 new abilities now, one of them is ranged.
- New skill icons have been added to the skilltree
- New skill for all classes, unlocked at level 8 (and will likely be lowered for the demo), a skill that regens 20 energy per turn. I will likely tune it down incase it becomes OP.
- Fixed an issue with some overlapping shadows
- added some flavor dialogue to the alchemist guild, finally replacing the placeholder dialogue that was there, took the oportunity to do some lore exposure as the characters talk about other cities.
- Added a new relic, Knitbone, rewards from the new raider quest.
- added a little feedback when you click a locked ability, it will blink everything you're missing in order to get that ability unlocked
- added fishing related items to the game's code, and to begin with i've made a bait item that causes the fish to come up to the hook much faster, which should make fishing less boring, eventually i'll also make stuff that helps fishing in some other ways.
- Added New death screen and main menu settings. replaced both that used to just look like the default M2D screens, now works like the ones that were already implemented and much nicer, also controller support for those.
- A bunch of fixes in the Ui have been made too, including swapping out button recolors done with code for proper selection highlight sprite changes.
- Also added settings for screen size, camera shake, Vsync.
- Tons of changes to controller support where there previously was none.
If you've read all of this, well done!
As usual, those interested in sharing feedback from the playtest can join the discord, links in the main menu of the game.
Thank you all for playtesting!