Patch notes for August 24th

Echoes of Aromia Playtest · published

Hello playtesters! it's been a busy weekend.

- Abilities about throwing things, such as flasks, now animate the thrown object in the unit's hands.
- The alchemist has recieved VFX for most of the healing abilities, as well as projectiles:
-- Healing Flask
-- Purge Flask
-- HealPurge Flask
-- Healing Explosion

- Added new skilltree sprites and descriptions, all classes should now have their skilltree fully done.

- Added two new buildings to Braver Hook, a Tannery and the Clockworker's guild. These include shops on the bottom floor where gunslingers and rangers can buy their equipment and weapons. These buildings also have fully done interiors.

- Fixed a bug where iron sword crit sound was just the swing sound again.
- Added hit sound effects for all alchemist abilities
- Redid all the status effect icons, and added some new status effect VFX, Such as freezing.

- All quests and tasks now have proper descriptions
- Weapons and armor now have a proper +1 upgrade for all classes

- Added the black beast to the raider camp, interact with it after you've made peace, or destroy the cage in combat.
- Added a wall so you can't run off mid drug bust.
- Edited some dialogue from the dragon's nest cutscene.
- Added more patrons to the dragon's nest cutscene.
- Once again, reworked the mouse tracking to properly track when it's over interactable things.

Once again thank you all who are playtesting. Those interested in providing feedback can join the discord via the link in the main menu of the game.

Patch notes for August 24th · Echoes of Aromia Playtest patch notes · SteamPeaks