Update notes for August 27th

Echoes of Aromia Playtest · published

Good morning folks, it's time for another bunch of additions to the playtest!

BIG THINGS:

- Animals are now pettable. You've all been asking for this.

- Fishing difficulties have been redone. Apparently the actual catch radius was much smaller than what was shown. I just was too good at the minigame from testing it so much i thought it was working fine. (Humble brag) This has now been fixed, along with 3 other difficulties added. I intend to pepper some more fish and fishing spots through the game before the demo is released.

- Aliziel now has proper companion dialogue. he is less helpful than Iolani, however. But it's nice to know more about how our little favourite knight thinks.

- Both companions now have proper quest help dialogue for all quests available in the demo.

Small stuff:

- Added interaction sprites for Playstation controllers

- Drugbust: Burning building now has a cool new burned building sprite after the quest is complete.

- Added a bunch of SFX to a bunch of abilities!

- Fusi now sells healing salves, at a placeholder price.

- Removed a couple of dialogues from NPCs that were intended to sell things, but would end up as shop bloat in the game.

- Tons of bugfixes around the drug bust quest.

- Fixed a game freeze if you speak to the bandits in the sewers after navigating them peacefully.

- Most of the citizen houses in the city center are now done, with proper furniture and lighting. They are ''empty'' of content for now, but will hopefully soon have scavengeable stuff, or some dialogue with citizens.

- Added VFX to some more abilities, such as poison arrow and the warrior's axe throws and breakthrough.

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Thank you once again for playtesting! Thanks to you all, the demo is nearing completion.

Update notes for August 27th · Echoes of Aromia Playtest patch notes · SteamPeaks