Echoes of Aromia Playtest · published
Major changes:
- The wilderness caverns have been finished. You can access these to test them via the cave entrances in the beach and in the forest by the raider camp.
- The intro cutscene has been redone. The ''handmade'' backdrop has been replaced with a temporary version of the final spritework, which should be ready by next update.
Minor/polish:
- Added more SFX and VFX to some combat abilities.
- Added proper credits, These will fill up as more people contribute to the game.
- Added more lighting effects to some scenes. Some windows will now properly light up depending on day time.
- Added some more alchemy ingredients and scattered them around the world
- new fishing spot for the south river map.
- Closet opening animation and some interactables in the clockworker guild which leads to a small reward.
- Added two new small relics to the game and hid them around the map.
- The clockworker and tanner have sprites now
- Added a few colliders to the forest's edge at the south of braver
- Added a sewer fishing spot
- More enemy AI tweaks
- Dialogue blips for default NPC, and more for some named characters