Patch Update 2.3.5

Dryad · published

🌿 Dryad Playtest Update 2.3.5


✨ New Features

  • Added Dryad's Blessing and Nature's Stand traits.

  • Added Chapter and Level-specific transition clouds.

  • Added Forest Ambience.

  • Added SFX for Geode Farming and Salvager procs.

  • Added new Prologue intro sound effects.

  • Added Adamant Spine proc SFX.

  • Added a visual indicator for the next Terraforming Growth proc.

  • Replaced the CH E Rest Area cinematic with a new sequence.

  • Added a CH HR Rest Area cinematic based on the original CH E sequence.


⚖️ Balance

General

  • Reduced Virulence Cost.

  • Increased cooldown for Grassballs consuming Solar Energy while flying.

  • Updated Predator Phase 1 hide-and-seek spawns to match later phases.

  • Homing Crystals now automatically target enemy Seeds.

  • Duelist Oath now grants higher-tier Growth rewards when corresponding traits are equipped.

  • Updated Strong Winds strength for the Flying Grassball boss.

Totem Flower

  • Charges required to fire increased from 10 → 15.

  • Base Charge Regeneration increased from 0.3 → 0.5.

  • Maximum Charges increased from 10 → 20.

Refined Crystals

  • Now grants +5 Charges (from +10).


🧩 Level & Progression

  • Moved Mending Flower reward from B2 to B1.

  • Updated the B5 puzzle for easier baiting.

  • Updated the C2 puzzle to prevent unintended travel by locking Driftbloom harvesting.

  • Updated the G6 puzzle.

  • Removed Colossal from H3 and replaced it with Imbued Crystals.

  • Moved Fertile Core from H3 to the end of Chapter G and replaced it with Nature's Stand.

  • Hid undesirable X tiles in Chapter D pillars.

  • Tweaked Chapter C to prevent Turret Flower popping.


🛠️ Bug Fixes

  • Fixed a crash that could occur if B2 was completed out of order.

  • Fixed skipping the B2 cinematic destroying player tiles.

  • Fixed Duelist Oath granting rewards during cinematics.

  • Fixed Glass Cannon destroying Consumables when equipped.

  • Fixed Glass Cannon incorrectly granting bonus damage.

  • Fixed portal closing SFX timing in Chapter E.

  • Fixed Homing Crystals repeatedly targeting the same Meteorite.

  • Fixed Chrome placement conditions not correctly reflecting equipped traits.

  • Fixed the Final Boss becoming stuck on the Dragoon Platform.

  • Fixed music briefly playing at the start of G3, Rest Area, A5, B5, C5, and D5.

  • Fixed Chapter Select not playing menu navigation SFX.

  • Fixed Ladder Flower graphics.

  • Fixed an ally Wisp moving unintentionally in P0.


🎮 Quality of Life

  • Added more precise horizontal movement while looking downward for easier positioning.

  • Added grace invulnerability period of 1 second when Wisp exits Dryad

  • Increased Dryad Hurt SFX cooldown to 2 seconds.

  • Updated redirected energy to reach dying targets before returning to the Dryad.

  • Slightly increased global volume and adjusted other audio levels.

  • Skipping the Building Tutorial cinematic in P6 now immediately grants access to the Driftbloom.

  • Improved Rich Text performance and caching during gameplay.

  • Cleaned up ending scene rendering.

  • Updated statue draw sorting to render in front of the Wisp.

  • Updated menu navigation SFX.

  • Muffled additional Shadow Friend audio during Chapter H cinematics.

  • Removed the animated star layer from the Epilogue rooftop background.

  • Added missing outlines to the Chapter E boss.


Thank you for continuing to help shape Dryad through the Steam Playtest. Your feedback has been invaluable in polishing the game ahead of launch! 🌿