Dryad Update 3.0.2

Dryad · published

This update focuses on improving the new player experience, optimizing performance, refining gameplay balance, and fixing a number of bugs reported by players.

A new trailer has been added to the front page on Steam.

New Features

  • Added an option to skip the Prelude and begin when the Wisp meets the Green Dryad.

  • Updated the Demo to always begin at the Green Dryad to get players into gameplay more quickly.

  • Players who transfer a Demo save to the full game will now receive a notification that the Prelude is available.

  • Added movement control tutorials for players who choose to skip the Prelude.

Performance

  • Optimized Tile Rendering for more efficient draw calls.

  • Optimized Tiles afflicted with the Burning Curse shader.

  • Updated analog stick sensitivity for gamepad menu navigation.

Balance

  • Reduced damage dealt to Tiles by Shockwave Destruction from 10% to 7.5%.

  • Reduced the cost of Morning Glory from 5 to 3.

  • Reduced the cost of Renewing Loam from 5 to 3.

  • Reduced Consumable spawn chance from Geode Farming and Salvager from 50% to 35%, reducing item clutter.

  • Updated the final boss to target the Dryad if the Wisp moves out of bounds.

  • Updated Predator to end its Hide-and-Seek mechanic after performing a strike once the player has successfully completed the mechanic.

Bug Fixes

  • Removed roaring shockwaves during the final boss transitions.

  • Fixed boss dividers appearing during cinematics.

  • Updated Dark Prison visuals to correctly render behind surrounding objects.

  • Fixed a crash when bashing the Dryad while encased in ice.

  • Removed the Hammer command from the command map.

  • Updated P5 to prevent soft locks for returning players.

  • Updated the description for Door Tiles.

Thank you for continuing to play Dryad and for all of your feedback. Every report helps us continue polishing the game!

Dryad Update 3.0.2 · Dryad patch notes · SteamPeaks