Commanders, this week's patch will deploy on Wednesday, June 14.
Gameplay Notes
- Queue Penalty Improvements
- Abandon and Surrender options have been added to the in-game options menu
- Getting kicked from a game due to AFK detection, disconnecting from a game, and choosing the abandon option in a match with 2+ human players is considered toxic behavior and will be subject to a queue penalty
- Gracefully resigning, Team Surrender, and choosing to resign in matches with one remaining human player on the team is considered acceptable behavior and will not be met with a penalty
SurrenderingSurrender voting replaces Resign in matches with more than one human player on the same team. If a vote passes, all players on that team concede the match and the match ends. The player who calls the vote is automatically voted 'for' surrender. Players who call a vote cannot call another vote for 5 minutesAfter Minute Y (5+ min), a team can vote to surrender, both in ranked and unranked. Voting is counted among all connected humans players on the team, abstaining from the vote counts as 'don't surrender'. The vote must be unanimous to passAfter Minute Z (10+ min) a surrender vote can be passed with a majority vote, instead of a unanimous voteGracefully resigning treats AI teammates as a non-voteAchievementsTo address the recent change where Achievements can no longer be earned in Custom Lobby or Challenge matches, the 2v2 specific achievements have been changedDouble HumiliationThis achievement is now called HumiliationThe new achievement objective is to team Wipe the entire team in a 1v1 matchEasy PickingsThe new achievement objective is to destroy each Hive on the map at least once in a 3VAI or 3V3 MatchDaily BountiesAny Daily Bounties that have a requirement of completing matches are not rewarded or counted towards in the following scenariosDropping or resigning from the match before it was completedBeing kicked from a match due to AFK detectionHowever, if a match ends due to the opponent player/team resigning before the match ends, those matches are counted as complete matchesObjectivesAlpha Strike is now an objective on the Styx MapChanges have been made to ensure players will not receive Eradicate and Max Eradicate objectives in the same matchMiscellaneous Notes
- Top Right UI Improvements
- Upcoming rewards are now displayed when hovering over the Player XP and Level
- The progress bar has been updated to be more noticeable / less subtle
- The Blueprints button has been removed – a Crafting button is now located in the Builder under the gear/software selection list
- Hovering over the Player Portrait now produces a quick navigation menu with all the menus located in the Player Profile (Change Portrait, Overview, Rewards Timeline, Masteries, Collections, Match History, and Account Settings)
Masteries PolishA Masteries option has been added to the Main Menu for easier navigationCrate Graphics within the Masteries Page have been improvedBackground art has been added for each MasteryFont sizes have been changed to improve readability – other improvements have been made to make completed masteries more noticeableMousing over stars will now show rewards, similar to how mousing over crates shows rewardsRewards Sequence PolishSpecific gear is now shown rather than a generic crates screenNow that the rewards are automatically surfaced, crate rewards will be placed in the Collections menu rather than the Crates menuImproved the timing and responsiveness of rewards screens (you can now click anywhere to advance animations faster)Improvements have been made to distinguish between blueprints and crates and gearThe XP amounts are now shown with a bar in all of the UIShop ImprovementsThe improved Crate Shop that was previously only accessed through the Builder and Crate Opening screens is now available in the ShopPilot Details are now listed in the ShopMinimap icons display option has been changed to display Pilot Portraits by default. This setting can be changed back to numbers in the Interface tab of the options menuVarious improvements have been made to AI players – they now use additional abilities such as Twinned Coils, Flamethrowers Atomic Welder, Plasma Rifle, Assault Plasma etc.A medium difficulty all-Summoners team has been added to the AI team rotationThe Resume button is now located under the Play buttonA “Masteries” button has been added to the Main MenuThe match results screen now supports showing rewards that are immediately delivered and not opened via Crates. These rewards will animate up to the Collections panelThe Rewards page now shows the amount of XP earned in addition to the XP radials – this number will count up as the radial is animatingThe XP bar and the experience that display in the player profile are now hidden when the user goes to a panel with sub-tabs, like the ranked panel or the masteries panelAdded pagination mousewheel scrolling to the Rewards Timeline and the Match History page of the player profileBlueprint rewards will now animate to the profile gear collections panelBug Fixes
- Fixed an issue where connecting Knockout’s Haymaker special to a flying Sniper over a chasm would teleport the Sniper to the center of the uplink cause a loss of control
- Fixed an issue where selecting an already selected unit wouldn't re-center the camera or enable the chase camera
- Fixed an issue where scrolling through a Pilot’s information in the store and then changing the page to a new pilot results in the scroll position resetting
- Fixed an issue with the top-right reward notifications so the ping animation will play every time a notification is added instead of just the first time
- Fixed an issue where Summoned Units’ HP bars would disappear if they only had a small amount of HP left
- Fixed an issue where clicking on the "continue" button of an individual reward element while it was fading out would not cause the fly-away animation to finish immediately
- Fixed an issue where Snipers could become stuck trying to find a pathable area if issued an attack move order that resulted with them stopping on top of a chasm
- Fixed an issue where returning to the match rewards page from another page would restart all progression animation
- Fixed an issue where Kavash spawned by hives could aggro over small gaps on the Styx map
- Fixed an issue where the “revealed” red-eye icon would not show for either player when Thermal Imaging revealed enemies
- Fixed an issue where clicking on the Player Name did not navigate to the Player Profile if attempted while in the Shop
- Fixed an issue where Mastery Reward icons were appearing in a low resolution on Rewards Screen pop ups
- Fixed an issue where Jovians awarded for Pilot Contract missions were not counted towards the Kingpin achievement
- Fixed an issue where the Player XP bar could extend outside of the Quickmatch Menu after max profile XP had been reached
- Fixed an issue where the title length of the Mastery Quest “The More the Merrier” caused the UI to be out of alignment
- Fixed an issue where shared dunks in a 3v3 Match did not result in the entire team earning the “All Cores Belong to Us” achievement
- Fixed an issue where scrolling through the gear list in the Crafting Menu could result in a blank space being shown where the next gear card should have appeared
- Fixed an issue where clicking and holding a blueprint in the crafting menu resulted in a horizontal scroll bar being shown under the blueprint list
- Fixed an issue where the hover UI in the match results screen did not have consistent detection boxes
- Fixed an issue where the rewards screen was listing quest rewards as bounty rewards
- Fixed an issue where entering and exiting the shop resulted in rigs on the dropship reloading in place – Rigs will now only reload when a purchase has been made
- Minor localization fixes
Known Issues
- AVG antivirus software may incorrectly flag the Dropzone client as malicious. We have reached out to them to whitelist the client. In the meantime, you should be able to manually allow your antivirus software to allow the Dropzone client to run
- There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
- Locking Observer slots in Custom Matches only works when both slots are empty
- The Private Match setting only works when the game is already created, so someone can join in-between
- Hive Link does not have a cast ring around hives to show where the ability can be cast
- Global Chat does not reflect your changed name until you have restarted the game
- Party members that did not initiate a seek will see incorrect checkboxes sometimes (WIP)
That's it for this week! Let us know what you think in the forums!