The Red Window · published
Fixed an issue where player movement could continue unexpectedly while examining certain items.
Fixed an issue where examination interactions could behave incorrectly when activated while the player was already moving.
Fixed an input issue during the opening sequence that could allow player controls to become active when they should remain disabled.
Fixed an issue with crouching and collision that could interfere with navigating tight spaces and crawlspaces.
Improved first-person collision protection to reduce camera clipping through walls and level geometry.
Improved collision behavior around crawlspaces to allow the player to move through them without the first-person collision protection interfering.
Added additional collision protection around the piano interaction area to prevent players from reaching the interaction through unintended geometry.
Adjusted interaction trace distance to reduce the possibility of interacting with objects from unintended positions.
Added safeguards to cinematic interactions that teleport the player to ensure the player is standing before the cinematic begins.
Fixed an issue with the bookshelf push interaction where the player could remain crouched when the interaction required them to be standing.
Fixed various interaction, collision, and movement edge cases discovered during testing.
General stability and polish improvements throughout the demo.
In the previous update, the demo's save system was overhauled and moved to a new automatic save system.
Because of this change, legacy save data from previous versions may no longer load correctly.
If you experience issues loading an older save, the recommended solution is to restart the demo and allow the new save system to create fresh save data.
The planned save system for the final game will include save slots with a fixed number of automatic saves, providing additional flexibility while maintaining the automatic save structure.
The focus of this update is stability and fixing gameplay issues discovered through testing.
I am planning one additional update for the demo, with a primary focus on environmental and visual fixes. I am also considering adding a few additional events to the demo level, although those additions are not yet finalized.
The aesthetic/environmental improvements are confirmed; additional demo events will depend on development time and how they fit into the final version of the game.
Thank you to everyone who has played the demo and reported issues. Your feedback has helped uncover several edge cases that were difficult to identify during development.