Update 1.1.0

major update

Machine Mind · published

Added and changed

  • Added difficulty levels that affect resource amounts, damage taken, and the number of raiders.

  • Added upgrades that increase storage capacity.

  • Added a firing upgrade for turrets.

  • The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.

  • Added a shadow quality setting.

  • Added a display for the remaining fuel time.

  • Autosaving now happens before raiders spawn.

  • It is now impossible to quit the game while raiders are spawning, as this could cause issues with raiders after loading.

  • Added turret firing range display on F6.

  • Added a place for deleting modules in blueprint mode.

  • Raiders now stop appearing for several days after an attack on the base.

  • A window asking the player to leave a review now appears after several hours of gameplay.

  • Added combat music when the boss arrives.

  • Added the ability to build walls on top of existing walls.

  • Added save backups to the Backups folder.

  • Added an alternative rover control mode that can be selected in the settings.

  • Added a text hint for building the first gun when enough resources are available.

  • Increased the draggable area of scrollbars in windows.

  • Simplified the bot filter-changing logic: bots no longer need a blueprint assignment to change filters and will now go change them automatically if their current filter is depleted and a replacement is available in module storage.

  • The Storm no longer deals damage at the edges of its radius.

Fixed

  • Fixed localization issues.

  • The production window is now properly centered on widescreen displays.

  • Fixed an issue where the pause menu would not open if the player entered a bot being observed.

  • Fixed an issue where a bot could continue chasing an enemy after its death and drive into the corner of the map.

  • Fixed an issue where, in manual control mode, a bot could be assigned to follow itself, causing incorrect behavior.

  • Fixed layout issues in some UI windows.

  • Fixed an issue where the storage window scroll position would jump to the top when setting restrictions.

  • Removed the "Transport allowed/disallowed" button from the storage request window, as it exceeded the layout boundaries in most languages.

  • Fixed an issue where raider spawn points could change after loading, which could also result in more raiders appearing than intended.

  • Fixed an issue where cabins could not be placed in blueprints.

  • Added white highlighting for the completed rocket power quest if the power level goes outside the range required by the quest.

  • Optimized material usage in the game engine.

  • Fixed an issue where the boss and the laser raider could get stuck after killing the rover.

  • Fixed an issue where the Storm would move while the player was in blueprint mode.

  • Reduced the merge radius of regular storage and fuel storage.

  • Fixed an issue where scaling quality would reset to the default value after entering the settings menu.

  • Fixed an issue where the low power icon would appear and immediately disappear while moving a wind generator.

  • Added a check so that if the player somehow loses the Oracle Cube, it will reappear after loading.

Update 1.1.0 · Machine Mind patch notes · SteamPeaks