v0.2.95+122 *SHINOHARA*

GIANT ROBOT GAME Playtest · published

  • Aim computers now don't lead the target perfectly, and there's a new statistic ("predictive tracking") which describes how well they do it
  • Adds new briefing sequences
  • Disable energy tracking for weapons (for now) -- this should lead to a more predictable shooting cadence. I might reintroduce energy for weapons when there's a possibility for the player to actually manage energy (such as by buing better reactors or by turning off systems)
  • Fix bug which would disable indirect weapons in some cases
  • Fix out of bounds error for marching squares algorithm
  • Fix bug that could overwhelm the 3d renderer in some cases
v0.2.95+122 *SHINOHARA* · GIANT ROBOT GAME Playtest patch notes · SteamPeaks