Aim computers now don't lead the target perfectly, and there's a new statistic ("predictive tracking") which describes how well they do it
Adds new briefing sequences
Disable energy tracking for weapons (for now) -- this should lead to a more predictable shooting cadence. I might reintroduce energy for weapons when there's a possibility for the player to actually manage energy (such as by buing better reactors or by turning off systems)
Fix bug which would disable indirect weapons in some cases
Fix out of bounds error for marching squares algorithm
Fix bug that could overwhelm the 3d renderer in some cases