v0.2.111+138 *INGRAM*

GIANT ROBOT GAME Playtest · published

  • Implement dynamic music in sector (music will get calm when things get calm, and frantic when you're in danger)
  • Damage multiplier when stunned (allows advanced tactics involving exact choreography of hits)
  • Limit chassis number (the player's "lives") - it is now again possible to fail a run
  • Fix bug with self-destruction not being considered a "kill"
  • Fix bug that shows a white screen at start for a long time in some cases
  • Fix bug that applied OS-level text scaling on every text in the game, leading to broken text and layout
v0.2.111+138 *INGRAM* · GIANT ROBOT GAME Playtest patch notes · SteamPeaks