v0.2.121+148 *SHINOHARA*

GIANT ROBOT GAME Playtest · published · build 24912987

  • Implement proper long range scanner (LRS), including terrain
  • Deployments (mines, turrets) now require the deployer to be in range, and the deployment is also rendered with a "beam" and expressed via audio jitter
  • Font for major warnings is much lighter now, allowing the player to see more of what's going on in the sector
  • Subsystems now primarily use codename, which are much easier to remember and identify for us humans than "SMK-L3". This also brings a NATO-like naming convention (e.g. STOCKFISH vs STOCKFISH ED).
  • Bug fixes
  • Perf fixes (including removing minor memory leaks)