Tidy or Treat · published · build 25422478
Hello!
Your save is kept when you finish a shop. Completed runs no longer disappear when you leave.
Fixed skills disappearing after a patch or after quitting to the menu. If a save had already lost its skills, the cards you spent on them are given back, so you can draw again.
The game now keeps a copy of your save from before this update in the Backup folder next to it, and it will never overwrite that copy. It also refuses to save over a run with a version that has fewer skills or no shelved items.
Fixed items turning sideways when a shelf spot was filled. Weapons and everything else now stay exactly as they were placed after the shelf lights up.
Fixed an item that no shelf would accept. A product can no longer take over a second shelf while its own shelf still has room, and a shelf whose product is fully stocked opens its empty spots to others. The shelf tag now tells you why a placement was refused.
Fixed a soft lock where one misplaced item could take over a full shelf. The shelf now belongs to whatever fills it most (excluding Gravestones).
Shelves no longer lock. Every item can be picked back up, even from a full shelf, so a mistake can always be undone.
Fixed the feedback form: typing a letter no longer jumps to the Category selector.
Fixed controller navigation skipping Character when moving down from Play.
Fixed the Reveal cooldown ring not showing. It fills up like Gather and Banish.
Cakes and ice cream scoops face the right way on the shelf. Beholder, Bee, Battle Bee and Bumble sit properly on the board instead of floating.
Player base speed is now 40% faster.
Each Speed level increases speed by 15% instead of 6%.
Each Capacity level adds two carry slots instead of one. A max Capacity skill has now 15 instead of 10.
Skill cards come sooner. The first few cards need fewer finished stages, and existing saves get the extra cards right away.
A finished shelf spot turns green. A department sign changes when everything that belongs there is shelved.
A bar under your card count shows how close the next card is.
Let me know if you have further issues on either Steam Discussion Page or through the in-game Feedback menu!