fix Update to v1.3

Inside the Flesh Engine · published

Fixes and Improvements v1.3

  1. Fixed an issue where an item would disappear from the player’s hand when it was not present in the inventory
  2. Added a “no hands” message when attempting to interact without hands
  3. Scene 5: added protection against exiting the press during its activation timing
  4. Added a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)
  5. After killing the player, the monster now leaves the area for 45 seconds
  6. In the bio-machine woman scene, the camera now properly follows the player (to prevent getting lost)
  7. Added mouse locking in scenes where mouse input is not required
  8. Large door: added different messages for overload state and for missing a mechanical hand required to open it
  9. In the ventilation section, the data disk has been moved to the end of the area to serve as a navigation cue
  10. Added a trailing blood effect when opening the door (press scene)
  11. Slightly updated wall inscriptions in the cultist scene
  12. Fixed fog issues in two scenes: the smeltery and the cultist area
  13. Fixed an issue where the parasite was not displayed after appearance modification
  14. Added a dialogue with a cultist
  15. Adjusted the navmesh and collider for the “worm-man” character
  16. Minor adjustments to initial variables and the save system
  17. Removed an unnecessary text element from the player death screen canvas
fix Update to v1.3 · Inside the Flesh Engine patch notes · SteamPeaks