Fixes and Improvements v1.3
- Fixed an issue where an item would disappear from the player’s hand when it was not present in the inventory
- Added a “no hands” message when attempting to interact without hands
- Scene 5: added protection against exiting the press during its activation timing
- Added a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)
- After killing the player, the monster now leaves the area for 45 seconds
- In the bio-machine woman scene, the camera now properly follows the player (to prevent getting lost)
- Added mouse locking in scenes where mouse input is not required
- Large door: added different messages for overload state and for missing a mechanical hand required to open it
- In the ventilation section, the data disk has been moved to the end of the area to serve as a navigation cue
- Added a trailing blood effect when opening the door (press scene)
- Slightly updated wall inscriptions in the cultist scene
- Fixed fog issues in two scenes: the smeltery and the cultist area
- Fixed an issue where the parasite was not displayed after appearance modification
- Added a dialogue with a cultist
- Adjusted the navmesh and collider for the “worm-man” character
- Minor adjustments to initial variables and the save system
- Removed an unnecessary text element from the player death screen canvas