POOP DECK Playtest · published · build 25417089
## New
- **Treasure galleons have entered Tug of War.** Five minutes into the match, a neutral
galleon begins patrolling between the strongholds with four light swivel guns that fire
on both teams. Sink it for three rum crates, three 100-gold chests and one glowing chest.
Another galleon sails in five minutes after each sinking, all match long.
- **Run the glowing chest home for a team payday.** Carry it to your own stronghold for
500 gold split evenly across your team, rounded up. Both crews can track the carrier
by its minimap ring and world beacon, and sinking the carrier drops the chest back at sea.
- **Treasure on the charts.** How to Play and the map legends now explain the galleon,
its special chest and the markers that follow the carrier.
## Changes & Balance
- Tug of War now honours the host's 15, 20 or 30 minute match length, or Unlimited.
The lobby remembers the host's last choice, while Sudden Siege still begins at 12:00.
- Docking now uses highlighted zones in the water in front of port piers and Tug
strongholds, making it clearer where each ship can come alongside.
- Cannon-smoke rings now blend their varied opacity smoothly instead of looking dithered.
- **Much smaller download.** The Windows build has shrunk from about 4 GB to roughly
400 MB by leaving development-only material out of the shipped build.
- The Caribbean Chaos Steam artwork and wordmark have been refreshed.
## Fixes
- Bomb-ketch mortars now damage enemy Tug gun towers and fortresses. A direct hit deals
50 damage with the usual blast falloff, while friendly structures remain safe.