Progression, Quest Board, Offline Earnings & Overlay Update

Goblin Attack · published · build 24370848

Greetings archers,

In this update, we focused on the issues most frequently raised by the community. You can find the main changes below:

Gameplay and Economy Balancing

Costs and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.

Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.

The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.

Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.

Ascension and Long-Term Progression

The Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.

After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.

The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.

Tactician now increases passive income for each active Swift Steps level.

Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.

Quest Board Improvements

Quest refresh time has been reduced from long daily cycles to a base interval of one hour.

The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.

Quests now refresh correctly after their timer expires while the game is closed.

Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.

Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.

A new quest requiring players to maintain maximum Swift Steps for a period of time has been added.

The Quest Board interface has been redesigned with clearer quest cards, progress bars, rarity colors, reward information, current and upcoming rarity pools, achievement progress and refresh details.

Offline Earnings

The maximum offline earning period has been increased to 12 hours.

The previous large welcome-back panel has been replaced with a short, unobtrusive notification near the bottom-center of the screen.

Overlay Mode and User Interface

Some bugged overlay UI elements and menus now scale down properly while Fullscreen Mode remains unchanged.

Walking Tower and all of its archers are now kept within the visible Overlay play area.

The camera automatically readjusts when additional archers are purchased for multi-archer characters.

The Swift Steps counter has been reduced in size and repositioned to avoid overlapping other controls.

Hovering or clicking the Statistics button will no longer cause it to return to its Fullscreen size.

When backgrounds are disabled in Overlay Mode the gameplay area remains interactive, allowing players to aim and fire arrows anywhere within the game area.

Audio, Cursor, and Localization

Hover and click sounds have been restored across the main UI.

A new custom cursor has been added, including visual feedback when hovering over interactive UI elements.

All new and modified interface, quest and Ascension texts have been completed across every supported language.

Several missing or inconsistent localization entries have also been corrected.

Thank you for playing Goblin Attack and for sharing your feedback. This patch was shaped directly by the issues and suggestions reported by the community.

Have fun!

-Bodos Games