Castle War · published · build 19420324
After some downtime, we’ve poured fresh energy and care into our free RTS project. Castle War began as a practice experiment, but it has grown thanks to the support of players like you.
If you enjoy the game or want to help a small indie studio take the next step, please consider adding our first commercial title, Nemorsys, to your Steam wishlist. Your support means the world to us and helps us keep creating.
Solo mode now features endless enemy spawns.
The longer you survive, the higher your placement on the final leaderboard.
Your leaderboard rank is revealed upon death—how long can you last?
Base Healing: Units can now be healed near the main base for 50 Magick Points.
Cannon Upgrade: Cannons can now fire their Grape Shot ability freely, unleashing devastating close-range attacks.
Units will now attack walls when no valid path is available, adding strategic depth to defenses.
Wall snapping is now more intuitive—walls connect more smoothly with one another.
The last wall orientation is now remembered when closing the build window.
You can now place walls over forest terrain, making construction easier in dense areas.
We've added over 20 new Steam achievements! Challenge yourself and claim them all.
Compare your survival run with players from around the world.
Rankings are shown after each solo session to see where you stand.
Fixed a major bug that prevented players from selecting units.
Addressed screen resolution issues on certain setups.
Resolved crash bugs that occurred when trying to return to the main menu.