Command & Control 3 · published · build 8536833
Hello everyone
First, we must apologize for the delay in this update.
Initially, for the full release, we planned to make only the second campaign and the online mode.
However, when we analyzed reviews and let's plays, we came to the conclusion that the game needs fundamental improvements.
Over time, this update has been overgrown with more and more innovations, and finally it is ready.
We have significantly reworked the gameplay, added new units and upgrades, changed squad management.
We've also reworked the campaign to include a new defensive mission type and more conquest missions.
Instead of recruiting a squad from individual units, we made a system of ready-made squads. Hiring them has become much easier and faster.
Squads can now gain experience and activate perks during a mission. For example, you can give the squad a first aid kit, more health, C4 explosives, "luck", etc.
Lifetime XP is also accumulated for the entire squad class. It allows you to open varios upgrades for the entire class.
We have implemented new mechanics and weapons for units, for example:
More of the improvements:
5 missions have been completely reworked.
A new type of mission has been added in which you need to hold out on the defensive for a certain time. And also there are more missions in the Conquest mode.
We have added the ability to manage squads like in classic RTS:
Squads can be grouped for faster control.
Have fun!