AvaKit · published
This update is focused on fixing some bugs that have existed from previous versions and improving compatibility with iFacialMocap for perfect sync. Also, 'neutral' expression is now supported.
Your feedbacks are really helpful to develop better AvaKit 🙇♂️
'Neutral' shape key, which is one of the common shape keys for VRoid-based model is added.
(TIP: If you integrate your model's shape keys with neutral key, set the neutral key as 'additive' after entering the 'Expression' edit mode and activate the Neutral key and the other key.)

'Halo' particle is now matched with your VRM size, which means that the size of halo can be bigger or smaller when you zoom in or out your VRM.
In-game user report window is always above all the other UIs.
We'll always try our best to improve AvaKit. Thank you.

