AvaKit v1.1.2 Update

AvaKit · published

This update is focused on fixing some bugs that have existed from previous versions and improving compatibility with iFacialMocap for perfect sync. Also, 'neutral' expression is now supported.
Your feedbacks are really helpful to develop better AvaKit 🙇‍♂️

New features

Neutral shape key support


'Neutral' shape key, which is one of the common shape keys for VRoid-based model is added.
(TIP: If you integrate your model's shape keys with neutral key, set the neutral key as 'additive' after entering the 'Expression' edit mode and activate the Neutral key and the other key.)

Improved features

Improving compatibility with iFacialMocap

  • Latency that occurred when connecting with iFacialMocap is partly improved.
  • iFacialMocap can be integrated with AvaKit without any problems even if other software is already connected with iFacialMocap.
  • Automatic connection issue resolving feature is embedded when the error occurs.
  • The issue that some VRMs cannot implement gaze tracking is resolved.

Miscellaneous bugs fixed

Sticker-related

  • Sticker border UI is not floated above the left menu bar anymore.
  • You can zoom in/out your VRM even when the sticker border UI is activated.
  • Other miscellaneous sticker UI-related bugs are resolved.

Particle-related


'Halo' particle is now matched with your VRM size, which means that the size of halo can be bigger or smaller when you zoom in or out your VRM.

UI-related


In-game user report window is always above all the other UIs.

We'll always try our best to improve AvaKit. Thank you.