v1.2.0 — Transparent Damage + 5 Playtester Fixes

TideWane · published

What's New


Combat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively.

Bug Fixes

  • Event achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable.
  • Ascension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load.
  • Deep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten.
  • Heart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load.
  • Transcend can't be spam-clicked — The button properly locks during the 2-second overlay. (Good catch to whoever flagged it — you know who you are.)

Pity System


All Epic and Legendary artifacts now have hard pity at 30 treasure opens. Open 30 treasures without an Epic+ drop and the next one is guaranteed Epic+. New "Next Epic+" progress bar in the Artifacts panel.

Tile Clarity


Artifacts you can't obtain from normal treasure now tell you why. Heart of the Ocean shows "Unlocks after your first Transcendence." Deep Dive artifacts show "Reach 100m in Deep Dive." No more guessing what's gated by progress vs. bad luck.

Save Compatibility


Fully backward-compatible. Existing saves auto-migrate. No resets.