Stop Sign VR Updated - 0.7.2.0

Stop Sign VR · published

The Stop Sign VR main branch has been updated with the changes listed below.
If you encounter any problems, please reach out.
After the update, you will have to re-position the boxes. (Future updates won't require that.)

Changes:

  • Works with 'hybrid setups' such as WMR headset + Index controllers, when using the third party SpaceCalibrator software. Configure a startup delay for StopSignVR to give SpaceCalibrator time to setup the universe.

Changes previously included in beta 0.7.1.6 are now included in this main branch version:

  • Two extra skins are available: BoxSkin_GridOrange and BoxSkin_CoasterCork.
  • Maximum number of boxes has been increased to 5.
  • Maximum box volume and dimension has been increased to 1.0 m³ and 5.0 m.
  • Biggest flat box you can make is 5 x 5 meters, and 2 to 4 centimeters thick.
  • Using 5 big flat boxes the whole play area and ceiling can be covered. Useful when the standard bounds system is not adequate for your use case (e.g. WMR users on SteamVR).
  • Vaulted ceilings and tilted walls can be covered with these big flat boxes as well.
  • Minimum box volume and dimension has been reduced to 1 dm³ and 2 cm; e.g. 25 x 20 x 2 cm.
  • New setting ImpactPredictionSensitivity: 0 to 9.99; 0 = off, no alerts; 9.99 = very sensitive.
  • Different rooms (play areas) remember their own settings and boxes. This is useful if the VR set is used in different rooms.
  • When using a Standing Only play area the alerts and warnings for chaperone bounds are turned off. Ceiling and floor warnings and alerts can still be turned on if wanted.
  • New master settings TurnOffAllImpactPrediction and TurnOffAllSilentWarnings. The boxes still fade out and become visible when approached.
  • You can turn on or off alerts and warnings on a per box basis.

All feedback welcome!