The Stop Sign VR main branch has been updated with the changes listed below.
If you encounter any problems, please reach out.
After the update, you will have to re-position the boxes. (Future updates won't require that.)
Changes:
- Works with 'hybrid setups' such as WMR headset + Index controllers, when using the third party SpaceCalibrator software. Configure a startup delay for StopSignVR to give SpaceCalibrator time to setup the universe.
Changes previously included in beta 0.7.1.6 are now included in this main branch version:
- Two extra skins are available: BoxSkin_GridOrange and BoxSkin_CoasterCork.
- Maximum number of boxes has been increased to 5.
- Maximum box volume and dimension has been increased to 1.0 m³ and 5.0 m.
- Biggest flat box you can make is 5 x 5 meters, and 2 to 4 centimeters thick.
- Using 5 big flat boxes the whole play area and ceiling can be covered. Useful when the standard bounds system is not adequate for your use case (e.g. WMR users on SteamVR).
- Vaulted ceilings and tilted walls can be covered with these big flat boxes as well.
- Minimum box volume and dimension has been reduced to 1 dm³ and 2 cm; e.g. 25 x 20 x 2 cm.
- New setting ImpactPredictionSensitivity: 0 to 9.99; 0 = off, no alerts; 9.99 = very sensitive.
- Different rooms (play areas) remember their own settings and boxes. This is useful if the VR set is used in different rooms.
- When using a Standing Only play area the alerts and warnings for chaperone bounds are turned off. Ceiling and floor warnings and alerts can still be turned on if wanted.
- New master settings TurnOffAllImpactPrediction and TurnOffAllSilentWarnings. The boxes still fade out and become visible when approached.
- You can turn on or off alerts and warnings on a per box basis.
All feedback welcome!