Hello! We have made one final major system change before release. This update includes a movement system rework, difficulty additions, quality-of-life improvements, balance adjustments, and several important bug fixes. The previous movement system created tactical tension, but it also made players overly cautious. If you moved incorrectly, you could easily lose the chance to use the skill you wanted. After reviewing player feedback and gameplay footage, we decided that this increased the entry barrier and overall fatigue too much, so we have reworked the movement system.
Movement and skills still use the same Stamina resource. Moving farther leaves less stamina available for skills, while using a skill first leaves less stamina available for movement. However, before using a skill, you can now freely reposition within your available movement range. Stamina is calculated based on your final position, not the exact path you walked. When any unit uses a skill, the current positions of all units become the new reference points. This greatly reduces the burden of movement, but since movement and skills still share the same stamina resource, positioning remains an important tactical element.
In Hard Difficulty, movement is committed more quickly. Small adjustments within a short range are still possible, but if you move beyond a certain distance, that position immediately becomes the new reference point. This helps soften small movement mistakes while still limiting the ability to move far, gather information, and safely return. Hard Difficulty is unlocked after completing the game once.