Eden Universe Playtest · published

This is a major playtest update focused on stability, interface improvements, world interaction fixes, new content, visual upgrades, and a large expansion of the AI God systems.
* Added Land 2.
* Added a new unit: Bondi Warriors .
* Added a new unit: Viking Archers .
* Added a new unit: Tribal Warriors .
* Added Kazeiron profile.
* Added Vulcanos profile.
* Added new behaviors for the Avatar .
* Enlarged and improved the graphics/assets for the "Did you know?" signs.
* Added basic screen resolution settings.
* Added display mode settings.
* Added mouse movement sensitivity settings.
* Added a button to return to the settings menu.
Added the following resolution and display settings to the game:
* Window 832x512 (x1)
* Window 1664x1024 (x2)
* Window 2496x1536 (x3)
* Window 3328x2048 (x4)
* Window 4160x2560 (x5)
* Window 4992x3072 (x6)
* Window 5824x3584 (x7)
* Window 6656x4096 (x8)
* Borderless window 832x512 (x1)
* Borderless window 1664x1024 (x2)
* Borderless window 2496x1536 (x3)
* Borderless window 3328x2048 (x4)
* Borderless window 4160x2560 (x5)
* Borderless window 4992x3072 (x6)
* Borderless window 5824x3584 (x7)
* Borderless window 6656x4096 (x8)
* Stretched fullscreen
* Fullscreen 1:1 pixel ratio
* Fullscreen fit to edge
* Fixed an issue where the cursor remained illuminated in the Main Menu.
* Fixed an issue where the cursor remained illuminated in the Settings Menu.
* Fixed an issue where the cursor remained illuminated in the Credits Menu.
* Fixed a visual issue with the marching armies icon.
* Added the ability to disable the minimap preview and its other elements using a small button in the bottom-right corner of the screen.
* Added the ability to click the minimap to move to a selected map segment.
* Added scaffolding to construction requirements in descriptions.
* Fixed a language-related issue that occurred when loading saved games in the Polish version of the game.
* Fixed an issue where apostrophe characters [ ' ] were displayed incorrectly in text descriptions, for example "It's".
* Fixed an issue where the Left Mouse Button could interact with the environment while group-selecting units.
* Fixed an issue where .obj, .spot, and .res objects could not be picked up if they became trapped inside other objects. The game now includes a safeguard that gives interaction priority to these object types.
* Campfires have been fixed. It was previously possible for objects to become stuck inside them.
* Fixed an issue that prevented bushes from being transferred between map segments.
* Fixed fences - they did not physically disappear as objects when thrown into water.
* Fixed sheep and other animals - they did not physically disappear as objects when thrown into water.
* Fixed Avatar poop - it did not physically disappear as an object when thrown into water.
* Fixed an issue where sheep could accidentally set forests on fire.
* Fixed a population calculation error in villages.
* Fixed an issue that brought dead villagers back to life.
* Fixed an issue where scaffolding could disappear and block further progression.
* The oceans have gained more depth.
* Added ocean wave streaks, which are also affected by wind strength and direction.
* Added shoreline wave effects.
* Improved the gesture system - the spiral no longer triggers accidentally, while still remaining responsive.
* The gesture system is now more precise when selecting miracles.
* The gesture system no longer allows the player to take a miracle into their hand if they do not own it.
Added and expanded AI God systems. Rival gods can now:
* Use configuration files and individual AI profiles.
* Operate based on `Data\CoreAlignment\Players.txt`, TARGET definitions and god-specific settings.
* Use miracles with budget limits and tactical target selection.
* Use miracle dispensers located inside their influence range.
* Build their own settlements using scaffolds and construction data.
* Place scaffolds only on valid terrain, respecting collision, existing events and Bigger Events.
* Complete buildings from construction templates copied from map 72.
* Develop settlements both on visible maps and offscreen map segments.
* Use armies, train warriors and transfer military units between controlled segments.
* Defend their capital and react to military threats.
* Attack enemy or player-controlled settlements.
* Capture neutral, enemy or player villages through influence, faith pressure or military force.
* Expand influence toward nearby settlements and useful neighboring segments.
* Patrol nearby map segments.
* Hunt units marked as TARGETS.
* Visit neighboring map segments with a visible god avatar.
* Visit player-controlled villages if allowed by the AI profile.
* Interact with world objects, including moving useful or offensive objects.
* React differently depending on AI budgets, personality and strategic priorities.
This update is one of the largest playtest patches so far. It improves stability, fixes many object interaction issues, adds new settings and display modes, expands the world with Land 2, improves the ocean visuals, introduces new units, and greatly expands the behavior of rival AI Gods.