tl;dr mostly small fixes and an update to weapon effects
Changes:
- Enemy spawning fixed (mostly)
- Weapon effects updated for all three available classes
- Reduced turret range, moved some around so they didn't spawn where player couldn't see them
- Reduced damage and explosion range of Shield Trooper missiles
- Improved contrast on platforms in the Cortex, more info below
- Increased crouching accuracy for Field Scientist
What's to come next:
- Improve lighting in the Cortex
- Improve AI of some enemies (looking at you Needle Drone)
- More decoration in the Cortex, it's looking a little barren at the moment
What's to come eventually:
- Additional areas to explore in the Cortex
- Implementation of perk system
- Rework of shop system
- A new playable class, more to be announced with that