Patch Notes: Jan 19, 2026

FALLENSTAR Playtest · published

tl;dr mostly small fixes and an update to weapon effects

Changes:

  • Enemy spawning fixed (mostly)
  • Weapon effects updated for all three available classes
  • Reduced turret range, moved some around so they didn't spawn where player couldn't see them
  • Reduced damage and explosion range of Shield Trooper missiles
  • Improved contrast on platforms in the Cortex, more info below
  • Increased crouching accuracy for Field Scientist

What's to come next:

  • Improve lighting in the Cortex
  • Improve AI of some enemies (looking at you Needle Drone)
  • More decoration in the Cortex, it's looking a little barren at the moment

What's to come eventually:

  • Additional areas to explore in the Cortex
  • Implementation of perk system
  • Rework of shop system
  • A new playable class, more to be announced with that