Beta Update #2

FALLENSTAR Playtest · published

Beta Update #2

tl;dr new backgrounds in The Cortex, improvements and fixes

Summary:


I've added some new backgrounds, effects, and other small details to The Cortex, with of course more coming soon. The goal is to make The Cortex feel like a vast, empty, lifeless void (other than the machines). The projectile and impact system needed some work so I can expand the effects of projectiles, etc, as the game grows. Last but certainly not least, I've addressed some feedback given via Discord, like falling into traps being a bit jarring. Hopefully that's more smooth now (let me know!)

Changes:

  • Added some new backgrounds and background animations to The Cortex
  • Improved falling into traps with a new visual effect
  • Improved projectile collision detection (although I just realized it might not be improved for the Heavy Gunner, I'll fix that in Monday's hotfix)
  • Added new projectile effects - now all projectiles and materials have their own impact effect
  • Added other new particle and material effects for status effects and healing
  • Fixed HUD disappearing after some cutscenes, and not coming back
  • Fixed the issue with the button not opening the rusty door in The Wires (let me know if you still have this issue, but I'm 90% sure it's fixed)

Known Issues:

  • Some sound effects aren't playing properly
  • Shield Trooper's missiles sometimes will explode on the player and deal zero damage. Enjoy it while it lasts
  • Scorch Spiders still sometimes spawn incorrectly.
  • Rigsmith turret sometimes can't be placed for the remainder of the run (she's getting some attention soon)
  • Rigsmith turret doesn't attack the Shield Trooper's shield
  • Teleporter icons disappear after using the teleporter

What's Next:

  • More Rigsmith improvements
  • New and improved tutorial
  • Improvements to the Cortex and additional areas to explore
  • Improve gamepad support (it's a bit janky amirite?)
  • Reworking Laser Rifle secondary fire, it doesn't feel juicy right now

Thanks, and enjoy! I look forward to everyone's feedback!