Beta Update #6

FALLENSTAR Playtest · published

tl;dr: new tutorial (finally), heavy gunner reworked, control rebinding added (finally)

Summary:


The old tutorial had to go, it didn't properly teach players crucial game mechanics they need to survive, such as healing, using class abilities, and... actually that's pretty much it. The heavy gunner has been reworked and renamed, now known as the Leadwarden, has a new passive (technically two), and a new secondary fire that makes more sense with his kit. Finally, control rebinding is finally in the settings tab from the pause menu, and it will be added to the main menu settings (which still doesn't exist yet) in the next update. Also the next update will have a new permanent progression system, so the current system has been removed, and when you open FALLENSTAR your save will be deleted. Sorry for the inconvenience.

Changes:

  • New tutorial
  • Heavy Gunner reworked, and renamed Leadwarden
  • Control rebinding for both gamepad and keyboard & mouse
  • Location system, walk into a new location and you'll see
  • Small rework to chests, they now only drop health injectors and armor (for now)
  • Removed the permanent progression system as well as the purple upgrade credits
  • Some improvements to audio, some issues still remain

Known Issues:

  • Backgrounds in some areas aren't loading correctly, in the new tutorial for instance
  • Post-Thrax cutscene bugging out, so removed for now
  • Some audio issues such as sounds not pre-loading correctly, causing a small delay (lag) before a sound is played

What's Next:

  • New permanent progression system, called Augments
  • New items and shop
  • Improvements to enemy AI
  • Improvements to objective system
  • UI additions and improvements, such as more settings (game options, graphics, etc)

Thanks, enjoy.
I look forward to everyone's feedback!

Beta Update #6 · FALLENSTAR Playtest patch notes · SteamPeaks