Beta Update #7

FALLENSTAR Playtest · published

tl;dr: two new items in shop, lots of bug fixes

Summary:


The Cortex robots got significantly buffed in the last patch so I decided to add some items to the shop in Grimridge that'll help the player. This includes a new status effect used by the Field Scientist, Deadlock, which only affects robots, and armor penetration for the Leadwarden. Also lots of bug fixes and slight improvements to UI.

Changes:

  • Added status effect, Deadlock: stuns robots and the next damage they receive deals double damage and ignores armor
  • Added armor penetration, now some enemies will ignore a percentage (or all) of the player's armor
  • Two new items in the Grimridge shop that players can purchase to get one of these two new things
  • Improved teleporter selection screen UI
  • Thrax buffed

Known Issues:

  • Cutscene after Thrax is broken, so it's removed for now
  • Raider snipers are behaving incorrectly
  • The bug where when your gun is inside a box or explosive barrel and it doesn't shoot is back (unfortunately)
  • Rigsmith turret doesn't work, I'll be attempting to hotfix this soon
  • Thrax's jump attack doesn't shoot out the wave thing anymore

What's Next:

  • Augments, the replacement to the permanent progression stuff that was removed last patch
  • The ability to sell items, and additional items to be found in the game world
  • A screen on the pause menu that shows your character's stats, current perks, etc
  • Rework to some of the Cortex, especially the beginning
  • Probably another Thrax buff

Thanks, enjoy.
I look forward to everyone's feedback!

Beta Update #7 · FALLENSTAR Playtest patch notes · SteamPeaks