Update - Since the playtest

major update

USAC: Code Breach · published

Many of you have supported us in this adventure!

Thanks to our testers we were able to make a series of improvements, bug fixes and some new features!

New game elements

  • New enemy class,
  • New obstacle type,
  • Addition of a new gadget for the Infiltration Agent,
  • Addition of two special modes: clock mode and USAC Real,
  • More lore,
  • Better overall atmosphere.

Achievements
We added 21 Steam achievements to feed those who are looking for more challenge! This includes:

  • Some achievements related to the storyline,
  • Achievements based on your performance,
  • Achievements based on exploration (scanning, collecting objects, exploring hidden areas).

Statistics
We have implemented in-game statistics, they are available once a game is started, it includes the number of failures, deaths, shots fired, neutralized agents etc.

Modes
Once a game is finished, you will have access to two new game modes:

  • Clock mode: the game displays a timer to precisely measure how long it takes you to finish the operation,
  • USAC Real mode: failure is fatal, the slightest mistake makes you start from the beginning. The save doesn't exist.

Bug fixes
We are working hard to make the experience as smooth as possible. The playtest was an opportunity to test the robustness of the game on a larger scale, and it was very helpful. The fixes include:

  • SteamVR no longer launches with the game,
  • AIs no longer open subway train doors,
  • Inventory checkpoints overrides no longer leave ghost inventory slots,
  • Consuming ammo no longer leaves ghost inventory slots,
  • Auto aim no longer activates behind walls,
  • Dump door for quatum panels no longer closes when the crane's head is inside the dump area;
  • Spamming the plugging of the supercapacitor in the hub to reactor corridor no longer lock the main entry,
  • Correction of typos,
  • Correction of overlapping text blocks issues on documentation using 1440 game resolution,
  • Corrections of collision/clipping issues,
  • During moments of latency, some airlocks could not open,
  • Centrifuge airlock commands no longer display a moving airlock as "Opened",
  • Subway trains now detect if the server exit the vehicle while the client is loading a level,
  • Corrections of elevator blocking entries and detection,
  • Correction of nav mesh detection during Antikythera's fight,
  • Corrections of typos,
  • Added extra blockages to avoid leaving the level
  • Corrections of mesh errors.

Some of you have screens that can negatively affect the overall brightness. We have given the possibility to adjust the Gamma in the menus accordingly.

We can improve the experience at any time with your feedback. So don't hesitate to join the Discord and discuss!

See you at Genetech!

Azad for Questions Factory