DiART Paintball · published · build 23728577
A lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop.
Mayor:
- Added singleplayer custom matches with bots, fully offline.
- Changes to movement speed and feel have been made
- Double trigger fire is implemented.
- New 50Pbs per pod, 4 total
- New animations for double triggering
- Menu and GUI changes
- HUD improvements and adaptations
- Added a new marker, with new poses and animations to match it
- Muzzle effects
- A visual lerping effect is added to the PBs. It is known that our projectiles are physics entities, but for gameplay precision they originate on a shootpoint centered and down to the player view. This is still the case, but a visual paintball is now instanciated to simulate barrel exit. Looks better, same physics.
Smaller:
- Cosmetic improvements across all maps
- Better splatters
- Improved leaning clipping
- Fixed some bugs on pause menu, specially on round restarts
- A myriad of bugfixing