Sandbox Update Out Now!

major update

Microtopia · published · build 22016990

Hi everyone!

Since the release of the Blueprints update, we’ve been focused on another major update to address your main feedback.

This includes the highly requested Sandbox mode, a new system to reveal islands, the Gatherer building (enabling ant pathfinding), and various improvements and fixes (see the full patch notes below).

We hope you’ll enjoy this new update! 🐜

Sandbox Update - Full Patch Notes:

  • Added a new system to reveal islands, by giving materials to the radar tower, makes it possible to reveal more islands.

  • Ancient Ruins can be found on revealed islands, which can be repaired with ants and materials to gain new unlocks.

  • Added the gatherer building, which enables ant path finding, unlocked via ancient ruins.

  • Added the generator building, which can convert fiber or biofuel into energy.

  • New game now start on a giant blue meadows island.

  • Reworked the tech tree, to make it more clear and logical.

  • Rebalanced tech tree inventor points costs.

  • Moved some unlocks from the tech tree to the ancient ruins system.

  • Ability to track progress of a specific building with a new UI element (hotkey G).

  • Increased the lifespan of most ant castes.

  • Added sandbox mode.

  • Added ant spawner building for sandbox mode.

  • Added material spawner building for sandbox mode.

  • Reduced the cost of slingers.

  • Changed the cost of iron foundation, now costs iron instead of iron plate.

  • Updated "Not enough points" messages in the tech tree to be more specific.

  • Zooming now goes towards the mouse position.

  • Improved performance.

  • Fixed a bug with the 'H' shortcut.

  • "Build radar" instinct objective is repeated when opening older saves to make sure players don't miss building the new one.

  • Increased tech tree line visibility.

  • Fixed being able to select an inventor ant on a pad with drag select.

  • Fixed slingers and catapults not checking assigned buildings after relocating.

  • Fixed an issue causing a broken savegame.

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