The Wild Outback · published · build 25379057
Hey y'all! This one's another minor update that optimizes the game further, bringing the file size of the game down to 264 mb! Even the prototype school build file size wasn't this low! There's also a bunch of gameplay changes that spruce up the difficulty and chaos of the story levels! Cowboy allies are more prominent, and enemies in most levels are more dangerous. If you're a coin collector you're going to like what's changed here too!
This is the LAST minor update for now. Maybe at some point in the future another update would be made, but for now this feels like a great stopping point!
Player changes:
- Removed Weapon interface.
- Removed XP amount text.
- XP bar is now below the health bar. XP level text is within the XP bar.
- Increased Colin's Axe hitbox width.
- Increased Colin's chicken contact damage by 2x.
- Reduced Colin's chicken lifetime back down to 1 second.
- Decreased spawnrate of ally stars in Survival levels.
- Arcade ally stars stop spawning after 12 minutes.
- Arcade health pickups stop spawning after 12 minutes.
- All ally star (yellow) pickup lifetimes increased to 6 minutes.
- All cowboy NPC allies lifetime increased to 4 minutes.
- Increased Robot Ally lifetime back up to 30 seconds.
- Increased coin pickup range by 2x.
- Increased brown coin spill amount by 2x.
- Increased gray coin spill amount by 2.
Enemy changes:
- Increased enemy spawns in all levels.
- Enemies in levels will additionally spawn in "wave-like" patterns.
- Level 2, 3, 5, 6, 7, arcade bosses have more health.
- Arcade Final Boss is WAY more chaotic and difficult.
- Arcade minibosses will spawn in groups instead of just once.
- Reaper miniboss now only drops a diamond when destroyed.
- Charlie Gang members drop yellow coins when defeated outside of level 6.
- Car Enemies no longer spawn cowboy thugs behind them.
- Car Enemies health doubled.
- Changed Level 6 to have nightmare levels of bullet hell.
- Changed Level 7 boss behavior to slide around the player and have increased firerate.
Miscellaneous changes:
- Minigame removed. The achievement associated with the minigame was also removed.
- Level 1 boss music changed.
- Added/ changed songs that can play in Arcade.
- Graves and Tombstones break faster in Level 4.
- Decreased chance of power star to spawn from boxes from 3% to 1%.