Hello, this is the Exploration Support Team (Dev Team). Below are the details for the <Drilling Demo> hotfix.
Added a feature where raw ore deposits can grow in empty cavities in the middle of the map.
Changed new games to generate chunks based on a random seed.
Improved the tutorial flow and added saving for mid-progress states.
Prevented the same interaction from being triggered repeatedly while interacting with caves, NPCs, altars, or the shop.
Fixed an issue where the current level and price display could become out of sync when opening the shop UI or upgrading.
Adjusted the cave compass to point more clearly toward the entrance, and improved the compass UI so its visuals change based on distance.
Added text to the depth UI so current progress depth is easier to check.
Lowered the overall price balance.
Optimized chunk loading and preloading to reduce frame load during exploration.
Improved cave and altar unlock effects, required ore UI, and shop card visuals.
Thanks to the swift reports and great interest from our Explorers, we were able to roll out this hotfix quickly!
Please continue to share your support and feedback for the ongoing journey of <Drilling> and our cute Mr. Drill. Have a joyful exploration today!