Playtest 2.5 Update

HypurrX Playtesting · published · build 25367074

Playtest 2.5


Lots have been happening since Playtest 1.
Here's a big ol run down.

Speed & Boost

Boosting now feels fast: speed-driven camera push, speed lines, screen effects, and a sonic-boom moment when you hit top speed
Gate warnings scale with your speed, so you get the same reaction time however fast you're going
Boosted gates glow and open earlier as you approach at speed
Engines matter: Top Speed sets your boost ceiling, and heavier loadouts accelerate more slowly

Combat

NEW: HoverTank Rivals.
Armed tanks race you down the track and hold their lane. Stay out of their way, or take them down
Auto-Aim Turret reworked: hold to fire with spin-up, ammo recharges over time, and a new ammo strip on the HUD

Progression & Rewards

NEW: Run Grade (F → SS), shown live on the HUD. It drives your results and suggests your boss difficulty
Pilot Rank now grows with how well you fly, not just your score

Workshop & Pilots

Your pilot's upgrade levels now load correctly in the Workshop
Upgrade prices rebalanced
New pilots start with a Level 3 Shield
Each pilot keeps their own ship livery

Menus & Settings

New setting to show or hide on-screen control prompts
Lots of menu navigation and focus fixes

Thanks for playing. Keep the feedback coming!